Category Archives: Brute

Brute 0.4.0 – From CLJX to Reader Conditionals

This release of Brute, provides no new features, but is instead a migration from using CLJX as the support for both Clojure and ClojureScript at once, to upgrading to Clojure 1.7, and utilising the (relatively?) new feature of Reader Conditionals. In terms of changing the implementing code, this was a fairly straightforward task. It was essentially […]

Mini – Game Dev Diary #1

I’ve been having lots of fun this break getting back into writing a top down racing game that I had originally started (way) earlier in the year, so I thought I would start writing a little dev diary on it, to aid me in keeping up my momentum in developing it.  It’s still very much in the prototype phase, […]

Brute 0.3.0 – Now Supporting ClojureScript

Brute has a few new features with this new release. The most exciting is that thanks to the cljx project, and the hard work of Martin Janiczek, Brute now supports both Clojure and ClojureScript! There are also a couple of new features, including an implementation of update-component that takes a function and arguments to allow you […]

Brute – Entity Component System Library for Clojure

Warning: If you are new to Entity Component Systems, I would highly recommend Adam Martin’s blog series on them, he goes into great detail about what problem they solve, and what is required to implement them.  I’m not going to discuss what Entity Component Systems are in this blog post, so you may want to read his series […]