Category Archives: Game Dev

Brute – Entity Component System Library for Clojure

Warning: If you are new to Entity Component Systems, I would highly recommend Adam Martin’s blog series on them, he goes into great detail about what problem they solve, and what is required to implement them.  I’m not going to discuss what Entity Component Systems are in this blog post, so you may want to read his series […]

JRuby, LWJGL & OpenGL – Drawing a Triangle

In Part 1 we created a window, nothing too fancy. Now we get to actually display a triangle. Just to follow along as well, I’m moving through the Learning Modern 3D Graphics Programming online book to learn OpenGL (again), so the OpenGL examples I will be displaying will be ports from the code that that […]