Tag Archives: Scaling Dedicated Game Servers with Kubernetes

Scaling Dedicated Game Servers with Kubernetes: Part 1 – Containerising and Deploying

This is part one of a fivefour-part series on scaling game servers with Kubernetes. For the past year and a half, I’ve been researching and building a variety of multiplayer games. Particularly those in the MMO or FPS genres, as they have some unique and very interesting requirements for communication protocols and scaling strategies. Due to my […]